Inhabited Infomation Spaces:
Living with your data
David N.Snowdon, Elizabeth F. Churchill & Emmanuel Frécon (eds)
Where to buy
This page describes a book project officially sanctioned by i3 to represent the work of the i3 members related to inhabited information spaces.
The goal of the book is to present the research on inhabited information spacesthat is taking place (and which has taken place) in the i3 community and make it accessible to a wider audience. Our aim is that the book will appeal to practitioners and students outside of the i3 and so must not appear insular or inward looking. To do this the book must not only present the exciting work of i3 but must do so in a manner which makes clear the relevance of this work to the wider research community.
In order to achieve this objective we are investigating ways of organising the book to achieve something more integrated that simply a collection of papers
Inhabited Information Spaces
Inhabited Information Spaces (IIS) are a means to fuse the representation of information with a representation of the people using it thereby helping to put the information in context. Many studies of co-operative working have shown that even when co-operation is not explicit a surprisingly large amount of work relies on the knowledge of what other people are doing so that work can be co-ordinated. Therefore although information visualisation systems are useful tools without a representation of who is using the information and what they are doing with it they are inadequate to support group work.
The field of (IIS) (sometimes referred to as Populated Information Terrains, or PITs) overlaps that of Collaborative Virtual Environments (CVEs) as CVEs are one of the preferred inmplementation techniques for visualisation information in a collaborative way. However, IIS does not necessarily imply the use of virtual environments technology - for example, it is possible to imagine a system that enables co-located groups to co-operatively work with information by using a dispaly projected onto physical artefacts.
The key point is that the space used to represent the information is also inhabited by the users of that information whether virtual (via avatars) or by their normal physical presence. This book will consider all variants on ISS, the technology required to make it work and the social and psychological issues raised by such work.
For further information please contact Dr. Dave Snowdon